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#STARCRAFT HOTKEY HOW TO#
(1) Part 1 of 2 - How to Use hotkeys (or keyboard shortcuts) in StarCraft 2: Wings of Liberty, (2) Part 2 of 2 - How to Use hotkeys (or keyboard shortcuts) in StarCraft 2: Wings of Liberty but then the workaround often interferes with different abilities from different units/buildings/spells, which makes it even worse.Please enable JavaScript to watch this video. But in practice its "x" for bunker, "y" for CC, "z" for medivac. Now hit CTRL-A and all the groups attacks at once or retreats at once, it will look like your whole army is moving as 1 group. CTRL+ R-click in the minimap to set the hot point. Assign all your armies to hotkeyed groups, 2. This is a really evil mass attack option. I dont really mind that unitpositions are different in campaign/coop/whatever, but why cant they just keep the hotkeys properly saved for every unit/building/spell/. CTRL A / ALT-A Tells all hotkey groups to attack the hotspot at once. Its quite stressful to change hotkeys while playing 1on1. I basically also stopped offracing because of that and am in constant fear that next time I start 1on1 some abilities are unassigned. But it seems like a tilting at windmills because you gernerate so many conflicts and changes after switching gamemode for example from 1on1 to coop.
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Its not that grid is not working, but the standard grid layout is not very flexible so I redefined the grid layout to the standard-hotkey layout = reassigning all hotkeys, which is quite some work if you do it for all races. titles such as PUBG, Counter-Strike, DotA 2, StarCraft 2 or 9 meses. Maybe some of that stuff is coming from using 2 different SC2-accounts, but that should not be and I doubt thats the problem. been enough improvements to warrant pu but competitive titles such as PUBG, Counter-Strike, DotA 2, StarCraft 2 or 9 meses. 7) You can use Hotkeys instead Weapon Autodetection feature, just disable A. Copy and paste a hotkey file in the area below or load a file. Hotkeys (HotS) - StarCraft II - Legacy of the Void Wiki Guide - IGN StarCraft II - Legacy of the Void Wiki Guide by Bbybluis82, and others Edit Status Wishlist Hotkeys (HotS) updated A. I'm sure there is some more stuff I just forgot, cause I'm at work and can't actually start the game. Generates a custom hotkey file for the Starcraft II versus, co-op, and campaign modes. Why do unit/structure/spells change their position in the grid layout?Ī few spells (ghost cloak, banshee cloak, load all, unload all.) are annoying to configure via custom hotkey setup, cause they collide inbetween the different units/buildings that have the same abilities (yeah i know about the "allow hotkey conflicts" checkbox, but still.). Why is there no grid-template to choose from when designing a completely new hotkey setup? No just the grid-lay (grr) marauder is on position 2 instead of 3 in the grid. campaign/coop-spells) and different unit positions in the grid (e.g. Suddenly there are at least 3 more regular hotkey templates ("zerg story", "terran story".) and the regular templates suddenly contain more hotkeys (e.g. Loading correct profiles does not work properly (hotkeys are changed/reverted to some bullshit values)Ĭorrectly assigned hotkeys suddenly change from one game to another without even entering the options menu.Įntering coop changes the hotkey configuration completely. Why? Cause the standard grid-layout is static and I can't change/configure all I want. I exclusivly use a self defined custom grid layout (starting with the standard layout and configuring everything to a grid layout which fits me. It's actually quite powerful but please give it some polish finally! (Hello Blizzard!! Uh yeah, I know, wrong place to complain directly, but you guys say you read almost anything ) ).
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I cannot be the only one who is constantly struggling with his hotkey setup, right? There is so much annoying stuff going on with hotkeys that it makes me wanna cry sometimes. Hotkey configuration! Often discussed, never corrected/improved - or to be fair: never properly finished.
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